Step by step
- 1
Pick the item
Start from the equipment slot, laid out like your character in game: weapon, armour, helmet, shoes, off-hand, cape, bag, gathering gear or mount. Then the group (warrior, plate, miner…), the item line and the item. The trail on top takes you back a step; so does Backspace.
- 2
Tier, enchantment and amount
Only the tiers the item exists in can be picked. Enter how many you want and the station fee: silver per 100 nutrition, set by the station owner.
- 3
Choose the cities
Where you buy the materials, where you craft and where you sell. The planner starts in the item’s bonus city. “Best cities” tries every combination and picks the most profitable one.
- 4
Set your account and station
Turn on focus if you spend it, premium if you have it and sell by order if you list. Crafting in a hideout or on a guild island? Turn on “Own return rate” and type your station’s rate. Today’s daily bonus is added when it matches your item.
- 5
Check the prices
Materials, artifacts and the item itself, each with its city and age. Type your own price where one is missing or wrong; clear the field to go back to the market price.
- 6
Read the result and compare tiers
You earn, you invest, ROI and return rate sit on top; the breakdown shows every silver, crafting silver included. The table runs your setup for every tier and enchantment and highlights the best; click a cell to open it.
Return rate
Crafting gives part of the materials back, like refining, but the city bonus is smaller: +15% instead of +40%. Without a daily bonus:
- Any city15.3%
- Bonus city24.8%
- Any city + focus43.5%
- Bonus city + focus47.9%
Bonus cities
Each city crafts some item lines with +15%: the five royal cities, Caerleon and Brecilien. Mounts have no bonus city.
- Martlock


Axes, quarterstaffs, frost staffs, plate shoes, off-hands - Bridgewatch


Crossbows, daggers, cursed staffs, plate armor, cloth shoes - Lymhurst


Swords, bows, arcane staffs, leather helmets, leather shoes - Fort Sterling


Hammers, spears, holy staffs, plate helmets, cloth armor - Thetford


Maces, nature staffs, fire staffs, leather armor, cloth helmets - Caerleon


War gloves, shapeshifter staffs, gathering gear - Brecilien

Capes, bags
Materials and artifacts
Materials come backBars, planks, cloth and leather are returned by the return rate, so you buy only what is used up.
Artifacts do notArtifact items (Undead, Keeper, Hell, Morgana, Avalon, Crystal, Fey) take one artifact per craft, and it is never returned.
Faction tokens are freeFaction capes take faction tokens earned with faction points. They count as free unless you type a price.
A worked example
10 claymores (T6) crafted in Lymhurst without focus, sold instantly in Lymhurst with premium:
- Metal bars and leather
- 312,000
- Returned (24.8%)
- −77,400
- Station fee
- 11,500
- Sales (10 × 52,000)
- 520,000
- Sales tax 4%
- −20,800
- Profit
- +253,100
Numbers are an example; the tool uses today’s prices and your setup.
Tips
Questions
Why is a price missing?
Prices on our servers are only kept while they are recent. Rare items and artifacts may have no recent price in some cities. Type the one you see in game and the planner uses it.
What is “own return rate”?
Hideouts and guild islands have their own return rate. Turn on “Own return rate” and type the rate your station shows, with focus if you use it. The planner then uses it instead of the city bonus and the focus switch.
Why are faction tokens free?
Faction capes need faction tokens that you earn with faction points, not buy. The planner counts them as free; type a price if you want to count what they are worth to you.
What is the daily bonus?
Every day after the reset one crafting or refining group gets +10% and another +20% production bonus. When it matches your item, the planner adds it for you; you can also set it by hand.
Which city should I sell in?
Press “Best cities”: it tries every city to buy, craft and sell in, and picks the most profitable. Moving goods between cities takes time and risk, so check the trip.


