Step by step
- 1
Choose the tier and cities
Pick the tier, the city where you buy runes, souls and relics, and the city where you buy and sell the items. Materials are light, so they are often cheaper to bring from another city.
- 2
Check the material prices
Each of the three materials has a price box. If a market price is old or missing, type the one you see in game; the link keeps it.
- 3
Read the cost table
It shows what one item costs to enchant for each slot group and each step. Every item of a group takes the same amount, so there is no need to pick an item.
- 4
Read where it pays
Choose a step and every item of the tier is ranked by profit: buy it at the lower level, enchant, sell at the higher one, after the sales tax.
What it takes
Each level takes its own material, of the same tier as the item:
Runes take .0 to .1
Souls take .1 to .2
Relics take .2 to .3
How many depends only on the slot, the same for every tier and every level:
Two-handed weapon: 384
One-handed weapon: 288
Chest armour and bag: 192
Head, shoes, off-hand and cape: 96
A worked example
A T6 one-handed weapon from .0 to .1, runes at 141, sold by order without premium (tax 8% + listing fee 2.5%):
- Item .0
- −50,000
- 288 runes × 141
- −40,608
- Item .1 sells for
- 110,000
- Tax and fee
- −11,550
- Profit per item
- +7,842
Numbers are an example; the tool uses today’s prices and your setup.
Tips
Questions
Why are so few items listed?
Only items with prices at both levels in your city can be counted. Enchanted items are traded less; the rest are hidden and their number is shown above the list.
Does enchanting cost silver at the station?
The list counts the item, the materials, the sales tax and the listing fee. A station fee is not counted; it is small next to the materials.
What about .4?
Avalonian shards for .4 are not in the calculator yet. It covers runes, souls and relics.


